![]() ![]() This makes it unlikely that anyone would confuse the two. Well, as for Tails, frame $56 is significantly different from his standing sprite, which is nearly unchanged from the one in Sonic 2. Image details Image size 1194x729px 68. So how come the other characters don't suffer from this kind of mix-up? Published: 16 Favourites 0 Comments 2.8K Views sprites sonic1sprites sonic2sprites sonicsprites sonicthehedgehog sonicspritesheet Character Sonic the Hedgehog A big sprite sheet full of all kinds of Classic Sonic Credits are on the sheet. Much later, someone naïvely takes the first sprite in this sheet, blows the pixels up to the size of Legos, and uses them to win an argument on the Internet. Sonic Origins Plus is a compilation of the hedgehog’s earliest games, packing Sonic 1, 2, 3 & Knuckles and CD all under one roof. Someone comes along to make a rudimentary sprite rip, finds frame $56 long before reaching frame $BA, so they push it to the top of their sprite sheet. Meanwhile, as we recently saw, the actual standing pose is all the way over at mapping frame $BA. Well, as I pointed out back then, the standing rotation sprites take up mapping frames $55 through $5B. If you downloaded this program before, you should download the new fix. ![]() Also fixed a minor bug with the Sound FX. Okay, but how did this relatively obscure sprite end up in the comparison? I originally developed this tool to make working with Sonic Mania's sprite system a bit easier, as the current mod tools are somewhat cumbersome. This sprite just happens to be slightly different from the regular standing sprite, namely with respect to Sonic's left shoe, his mouth, and his gaze, which does indeed look a bit cross-eyed. ![]()
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